(Gaming history sidenote: All Bungie products have acronyms on them that stand for actual phrases fans figured them out and Bungie confirmed them. Friendly fire was “on” for all units and you couldn’t get new units, which forced you to be very tactical and intelligent in how you played the game. In my opinion, they were far superior to their RTS counterparts Warcraft, Total Annihiliation, and Command & Conquer due to Myth’s heavy reliance on quick thinking under extreme pressure. They were real time tactical games (no base building, no resource gathering, just armies) that were ahead of their time with 3D terrain, real physics, and weather effects. Myth 1 & 2 are some of the best games of their kind, of all time. (I know System Shock 2 did some really cool things with custom difficulty settings, but I never got to play it and I certainly can’t play it on the computer I have now.) Which brings me to something that happens in at least one level in Myth 2: Soulblighter, developed by Chicago Bungie. But, I always like it when games designers do something unique and off the beaten path.
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